Mostrando entradas con la etiqueta videogames. Mostrar todas las entradas
Mostrando entradas con la etiqueta videogames. Mostrar todas las entradas

Videogames: What awaits us.

lunes, 6 de junio de 2011 - Publicado por Manuel en 1:22
Good news, videogames Geeks! E3 is here, and it´s going to be legend-,  wait for it, dary!. Ok, now that i got your attention, i wanna talk a little about the future of videogames, and how I vision it.

We have reached a point in which videoconsoles innovate, and are benchmarked, in three different areas:

-Graphics, the more real the better. Actual generation of platforms have reached almost state of the art graphics. An example is the famous Shift 2, a PS3 car videogame which is claimed to be "More real than reality". Take a look if you wish.


Impressive, uh?. So I can´t see graphics as the main competitive advantage for the next generation, but a required user specification.

-Games. This is one of the actual drivers for the customers to favor one console rather than other. Proprietary games are specific to one platform, and attractive games are what gamers look for in the end. But nowadays, just a bunch of titles are of this kind, with the vast majority being multi-platform. So, even if this key driver will still be used by platforms to leverage their investments in game development (hardcore gamers like franchises after all), I think this will not be enough.

-Interaction. And this is the final driver I can see. New generations are only starting to change the way we play, or with who we play. From single player, to MMOG, and from a single controller pad, to the Blue ocean strategy of Nintendo Wii, offering new ways the players can interact with the games. 

IMHO, this driver will be the next thing. Im going to list here a few ways that next generation of consoles could use to INNOVATE, with capital letters:

-3D. Probably a must have in the next generation. Being so strongly pushed by Film industry, content providers just hope that everyone adopts this technology for screens as the standard. No matter that the technology is not perfected yet, with some users feeling what is called "3D motion sickness" when watching 3D movies. 

-New haptic devices. As Nintendo Wii showed us, controllers are not the only way to interact. Microsoft Kinect could be the next standard (reducing the lag issues of course). Your body as a controller. Just that.

These two were easy. But I think that these are not breakthrough, so there must be something else. Lets see.

-IMMERZ. Im not pretty sure about this devices, which are capable of  "providing the user with a directional full sensory immersive experience and a heightened emotional, sensory response to whatever entertainment they are enjoying" According to them, of course. Basically, Immerz offers stereo audio speakers, connected to the user´s chest, who will tremble and feel the sounds as if they were real.


-The CAVE. The Cave Automatic Virtual Environment. Basically, consists of a room with screens at every wall, ceiling , and floor, showing 3D images, which change according to where the user in the middle of the room is looking at. 
I have used this technology at the CeDint in the Universidad Politécnica de Madrid, and the perception of reality is amazing. In a simulation used to treat people suffering from Fear of heights, we were forced to climb a really big tower, and look down from the above. When I pushed my friend, we reacted as scared as if he was really in the tower.



-Up to this point, by combining the technologies I have been talking about, we would be able of interact naturally with a virtual environment, which would be perceived as real as it could be. The last point to interact, would be of course being able to move, run, or jump. Virtusphere solves this issue. By setting the player in an sphere, the user can move freely without moving from the same point (and hitting the wall, with painful consequences).


The cool thing of these technologies is that they already exist, and it is feasible to combine them all. The problem though, is that the estimated cost of all together would be about 20 million dollars. Which I will pay as long as I have them.


You can find a more technical foresight of the videogame industry in Gamasutra.

PlayStation Network hack, down time may cost Sony billions

martes, 24 de mayo de 2011 - Publicado por Manuel en 2:13

As you may know, Sony Playstation Network, the online platform providing services to the Playstation 3 users, suffered an attack by a group of hackers a month ago (Whether the hacktivist group Anonymous was involved or not its argueable). A group of hackers managed to get access to PS users database, obtaining data from almost 10 million users, credit card information, cvv codes and more. The story went on , with users from underground forums offering these databases for sale, arguing that Sony did not want to buy it.It seemed that the servers Sony was using were not updated, and there was no firewall to block incoming connections. Even my wi-fi connection seems to be safer.


Yesterday, Sony announced that the Playstation Network may not be fully back till May the 31st, and analysts estimated a loss for Sony of £758.8millions. That £ means  British pounds, by the way.

So basically, we have a system when a company, Sony, owns the physical platform (hardware) for videogames, and the online platform (channel), the Playstation Store, where PS3 owners can buy games and Downloadable content (DLC)  for their Blue Ray videogames. All paid in cash of course. There is a trend in game developing to offer games at lower prices, and then add extra features as DLC that the user can purchase. This way the streams of revenue for both Sony and publishers increase, mainly because these DLC are all in digital format, with almost no cost attached. I tried to find the P&L for Playstation, but with no success.

So a disruption on the only channel publishers can sell their addons for their games, is hurting them. On an industry mainly based on time to market, where a delay on a videogame can make the company behind it loose money (ask why most of the releases are before Christmas, or better, ask 3D Realms what happened with Duke Nukem Forever)

As an example, Activision was about to release an addon for their most succesful game, Call of Duty: Black Ops. And the delay is making them millionaire losses. The same for Capcom. I hope the publishers are not using this as an excuse to sue Sony and get some millions back, at the traditional US style.
In my humble opinion, its not a big deal if publishers loose some bucks. Its not like they had many other choices to sell their products, specially now that most of them provide almost the same videogame to both platforms, XBOX 360 and PS3. The big problem, and that is unavoidable, is that this problem will cause a big damage to the trust users had on the PSN, and in the beginning of the 21st century, online payments are not perceived as reliable as real cash deals. This could make Playstation to loose many potential new users of their platform, or make actual users beware of purchasing content online. Moreover, if the credit card database starts to spread, Sony would be reliable for all the losses the users face. The nightmare for Sony has only started.